using System;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Linq;
using System.Linq.Expressions;
using System.Text;
namespace Program {
class MainClass {
//C#7.0/////////////////////////////////////////////////////
int N;
int[] A;
void Solve() {
N = io.Int;
REP(N, i => A[i] = io.Int);
int ans = 1;
int isAsc = 0;
FOR(1, N, i => {
if (A[i] > A[i - 1]) {
if (isAsc==0) {
isAsc = 1;
} else if (isAsc == -1) {
ans++;
isAsc = 0;
}
}else if (A[i] < A[i - 1]) {
if (isAsc == 0) {
isAsc = -1;
} else if (isAsc == 1) {
ans++;
isAsc = 0;
}
}
});
io.o(ans);
}
////////////////////////////////////////////////////////////
public static void Main(string[] args) { new MainClass().Stream(); }
IO io = new IO();
void Stream() { Solve(); io.writeFlush(); }
//void Stream() { Test(); io.writeFlush(); }
void Test() { }
#region MockMacro
//Hack Update
//cannot use break,continue,goto
void FOR(int a, int b, Action<int> act, int c = 1) { for (int i = a; i < b; i += c) act(i); }
void FOR(int a, int b, Action<int> act, Func<int, bool> con, int c = 1) { for (int i = a; i < b && con(i); i += c) act(i); }
void RFOR(int a, int b, Action<int> act, int c = 1) { for (int i = a; i >= b; i -= c) act(i); }
void RFOR(int a, int b, Action<int> act, Func<int, bool> con, int c = 1) { for (int i = a; i >= b && con(i); i -= c) act(i); }
void REP(int n, Action<int> act, Func<int, bool> con, int c = 1) { for (int i = 0; i < n && con(i); i += c) act(i); }
void REP(int n, Action<int> act, int c = 1) { for (int i = 0; i < n; i += c) act(i); }
void RREP(int n, Action<int> act, int c = 1) { for (int i = n - 1; i >= 0; i -= c) act(i); }
void RREP(int n, Action<int> act, Func<int, bool> con) { for (int i = n - 1; i >= 0 && con(i); i--) act(i); }
#endregion
}
#region default
class IO {
TYPE tp;
string[] nextBuffer; int BufferCnt; char[] cs = new char[] { ' ' };
StreamWriter sw = new StreamWriter(Console.OpenStandardOutput()) { AutoFlush = false };
public IO() { nextBuffer = new string[0]; BufferCnt = 0; Console.SetOut(sw); tp = new TYPE(); }
public string Next() {
if (BufferCnt < nextBuffer.Length) return nextBuffer[BufferCnt++];
string st = Console.ReadLine();
while (st == "") st = Console.ReadLine();
nextBuffer = st.Split(cs, StringSplitOptions.RemoveEmptyEntries);
BufferCnt = 0;
return nextBuffer[BufferCnt++];
}
public string String => Next();
public char Char => char.Parse(String);
public int Int => int.Parse(String);
public long Long => long.Parse(String);
public double Double => double.Parse(String);
public string[] arr => Console.ReadLine().Split(' ');
public char[] arrChar => Array.ConvertAll(arr, char.Parse);
public int[] arrInt => Array.ConvertAll(arr, int.Parse);
public long[] arrLong => Array.ConvertAll(arr, long.Parse);
public double[] arrDouble => Array.ConvertAll(arr, double.Parse);
public T i<T>() { return tp.suitType<T>(String); }
public void i<T>(out T v) { v = tp.suitType<T>(String); }
public void i<T, U>(out T v1, out U v2) { i(out v1); i(out v2); }
public void i<T, U, V>(out T v1, out U v2, out V v3) { i(out v1); i(out v2); i(out v3); }
public void i<T, U, V, W>(out T v1, out U v2, out V v3, out W v4) { i(out v1); i(out v2); i(out v3); i(out v4); }
public void i<T, U, V, W, X>(out T v1, out U v2, out V v3, out W v4, out X v5) { i(out v1); i(out v2); i(out v3); i(out v4); i(out v5); }
public void ini<T>(out T[] a, int n) { a = new T[n]; for (int i = 0; i < n; i++) a[i] = tp.suitType<T>(String); }
public void ini<T>(out T[] a, out T[] b, int n) { a = new T[n]; b = new T[n]; for (int i = 0; i < n; i++) { a[i] = i<T>(); b[i] = i<T>(); } }
public void ini<T>(out T[,] a, int h, int w) { a = new T[h, w]; for (int i = 0; i < h; i++) for (int j = 0; j < w; j++) a[i, j] = i<T>(); }
public void o<T>(T v) { Console.WriteLine(v); }
public void o<T>(params T[] a) { Array.ForEach(a, n => o(n)); }
public void o<T>(List<T> l) { o(l.ToArray()); }
public void ol<T>(T v) { Console.Write(v + " "); }
public void ol<T>(params T[] a) { Array.ForEach(a, n => ol(n)); br(); }
public void ol<T>(List<T> l) { ol(l.ToArray()); }
public void br() { o(""); }
public void writeFlush() { Console.Out.Flush(); }
}
class Operation<T> {
public Operation() {
var availableT = new Type[] { typeof(int), typeof(long), typeof(double) };
if (!availableT.Contains(typeof(T))) throw new NotSupportedException();
var p1 = Expression.Parameter(typeof(T));
var p2 = Expression.Parameter(typeof(T));
Add = Expression.Lambda<Func<T, T, T>>(Expression.Add(p1, p2), p1, p2).Compile();
Sub = Expression.Lambda<Func<T, T, T>>(Expression.Subtract(p1, p2), p1, p2).Compile();
Mul = Expression.Lambda<Func<T, T, T>>(Expression.Multiply(p1, p2), p1, p2).Compile();
Div = Expression.Lambda<Func<T, T, T>>(Expression.Divide(p1, p2), p1, p2).Compile();
Mod = Expression.Lambda<Func<T, T, T>>(Expression.Modulo(p1, p2), p1, p2).Compile();
EQ = Expression.Lambda<Func<T, T, bool>>(Expression.Equal(p1, p2), p1, p2).Compile();
GT = Expression.Lambda<Func<T, T, bool>>(Expression.GreaterThan(p1, p2), p1, p2).Compile();
GE = Expression.Lambda<Func<T, T, bool>>(Expression.GreaterThanOrEqual(p1, p2), p1, p2).Compile();
LT = Expression.Lambda<Func<T, T, bool>>(Expression.LessThan(p1, p2), p1, p2).Compile();
LE = Expression.Lambda<Func<T, T, bool>>(Expression.LessThanOrEqual(p1, p2), p1, p2).Compile();
}
public Func<T, T, T> Add { get; private set; }
public Func<T, T, T> Sub { get; private set; }
public Func<T, T, T> Mul { get; private set; }
public Func<T, T, T> Div { get; private set; }
public Func<T, T, T> Mod { get; private set; }
public Func<T, T, bool> EQ { get; private set; }
public Func<T, T, bool> GT { get; private set; }
public Func<T, T, bool> GE { get; private set; }
public Func<T, T, bool> LT { get; private set; }
public Func<T, T, bool> LE { get; private set; }
}
class OP {
//Matを簡潔に...
public T Add<T>(T a, T b) { var op = new Operation<T>(); return op.Add(a, b); }
public T Sub<T>(T a, T b) { var op = new Operation<T>(); return op.Sub(a, b); }
public T Mul<T>(T a, T b) { var op = new Operation<T>(); return op.Mul(a, b); }
public T Div<T>(T a, T b) { var op = new Operation<T>(); return op.Div(a, b); }
public T Mod<T>(T a, T b) { var op = new Operation<T>(); return op.Mod(a, b); }
public bool EQ<T>(T a, T b) { var op = new Operation<T>(); return op.EQ(a, b); }
public bool GT<T>(T a, T b) { var op = new Operation<T>(); return op.GT(a, b); }
public bool GE<T>(T a, T b) { var op = new Operation<T>(); return op.GE(a, b); }
public bool LT<T>(T a, T b) { var op = new Operation<T>(); return op.LT(a, b); }
public bool LE<T>(T a, T b) { var op = new Operation<T>(); return op.LE(a, b); }
}
class TYPE {
public bool typeEQ<T, U>() { return typeof(T).Equals(typeof(U)); }
public T convertType<T, U>(U v) { return (T)Convert.ChangeType(v, typeof(T)); }
public T suitType<T>(string s) {
if (typeEQ<T, int>()) return convertType<T, int>(int.Parse(s));
if (typeEQ<T, long>()) return convertType<T, long>(long.Parse(s));
if (typeEQ<T, double>()) return convertType<T, double>(double.Parse(s));
if (typeEQ<T, char>()) return convertType<T, char>(char.Parse(s));
return convertType<T, string>(s);
}
}
class PQueue<T> where T : IComparable {
public List<T> heap;
private Comparison<T> comp;
private IComparer<T> comparer;
private int size = 0;
private int type;
public PQueue(int type = 0) : this(Comparer<T>.Default) { this.type = type; }
public PQueue(IComparer<T> comparer) : this(16, comparer.Compare) { this.comparer = comparer; }
public PQueue(Comparison<T> comparison) : this(16, comparison) { }
public PQueue(int capacity, Comparison<T> comparison) { this.heap = new List<T>(capacity); this.comp = comparison; }
public void Enqueue(T item) {
this.heap.Add(item); var i = size++;
while (i > 0) { var p = (i - 1) >> 1; if (Compare(this.heap[p], item) <= 0) break; this.heap[i] = heap[p]; i = p; }
this.heap[i] = item;
}
public T Dequeue() {
var ret = this.heap[0]; var x = this.heap[--size]; var i = 0;
while ((i << 1) + 1 < size) {
var a = (i << 1) + 1; var b = (i << 1) + 2; if (b < size && Compare(heap[b], heap[a]) < 0) a = b;
if (Compare(heap[a], x) >= 0) break; heap[i] = heap[a]; i = a;
}
heap[i] = x; heap.RemoveAt(size);
return ret;
}
public T Peek() { return heap[0]; }
public int Count { get { return size; } }
public bool Any() { return size > 0; }
public bool Empty() { return !Any(); }
public bool Contains(T v) { return heap.Contains(v); }
private int Compare(T x, T y) { return type == 0 ? x.CompareTo(y) : y.CompareTo(x); }
}
#endregion
#region other
class Mat {
OP op;
public Mat() { op = new OP(); }
public int mod = 1000000007;//10^9+7
public long Pow(long a, long b) {
if (b == 0) return 1;
if (b % 2 == 1) return (a % mod * Pow(a % mod, b - 1) % mod) % mod;
else return Pow(a * a % mod, b / 2) % mod;
}
public long Fact(long n) {
return (n != 0) ? (n % mod * (Fact(n - 1) % mod) % mod) : 1;
}
public long C(long n, long r) {
if (r == 0 || n == r) return 1;
else return (Fact(n) % mod * Pow((Fact(n - r) % mod * Fact(r) % mod) % mod, mod - 2) % mod) % mod;
}
public bool isPrime(long n) {
if (n == 2) return true; if (n < 2 || n % 2 == 0) return false;
for (long v = 3; v <= (long)Math.Sqrt(n); v += 2) if (n % v == 0) return false;
return true;
}
public long LCM(long a, long b) { return a * (b / GCD(a, b)); }
public long LCM(params long[] a) { return a.Aggregate((v, n) => LCM(v, n)); }
public long GCD(long a, long b) { if (a < b) Swap(ref a, ref b); return b == 0 ? a : GCD(b, a % b); }
public long GCD(params long[] array) { return array.Aggregate((v, next) => GCD(v, next)); }
public void Swap<T>(ref T a, ref T b) { T tmp = a; a = b; b = tmp; }
public T Max<T>(params T[] v) { return v.Max(); }
public T Min<T>(params T[] v) { return v.Min(); }
public double Dis(int x1, int y1, int x2, int y2) { return Math.Sqrt(Math.Pow((x2 - x1), 2) + Math.Pow((y2 - y1), 2)); }
public int mDis(int x1, int y1, int x2, int y2) { return Math.Abs(x1 - x2) + Math.Abs(y1 - y2); }
public int Digit(long n) { return (n == 0) ? 1 : (int)Math.Log10(n) + 1; }
public int DigVal(int n, int dig) { return (n % (int)Pow(10, dig)) / (int)Pow(10, dig - 1); }
public int[] DigValArr(int n) { int[] ret = new int[Digit(n)]; M.REP(ret.Length, i => ret[i] = DigVal(n, i + 1)); return ret; }
public int Clamp(int n, int a, int b) { return (n < a) ? a : (b < n) ? b : n; }
public long Clamp(long n, long a, long b) { return (n < a) ? a : (b < n) ? b : n; }
public double Clamp(double n, double a, double b) { return (n < a) ? a : (b < n) ? b : n; }
public long Tousa(long a, long d, int n) { return a + (n - 1) * d; }
public long TousaSum(long a, long d, int n) { return n * (2 * a + (n - 1) * d) / 2; }
}
class AssociativeArray<T> {//hack:配列時要初期化
public Dictionary<T, int> dic;
public AssociativeArray() { dic = new Dictionary<T, int>(); }
public AssociativeArray(params T[] a) { dic = new Dictionary<T, int>(); Add(a); }
public void Add(params T[] a) { M.REP(a.Length, i => { if (!conK(a[i])) dic[a[i]] = 0; dic[a[i]]++; }); }
public void Set(T k, int v) { if (!dic.ContainsKey(k)) dic[k] = 0; dic[k] = v; }
public void Remove(params T[] a) { M.REP(a.Length, i => { if (conK(a[i])) dic.Remove(a[i]); }); }
public T[] Keys() { return dic.Keys.ToArray<T>(); }
public int Val(T k) { return (dic.ContainsKey(k)) ? dic[k] : 0; }
public int ValSum => dic.Values.Sum();
public int KeyNum => dic.Keys.Count;
public int MaxVal => dic.Values.Max();
public int MinVal => dic.Values.Min();
public T MaxKey => dic.First(d => d.Value == MaxVal).Key;
public T MinKey => dic.First(d => d.Value == MinVal).Key;
public bool conK(T k) { return dic.ContainsKey(k); }
public bool anyK(params T[] k) { return k.Any(key => conK(key)); }
public bool allK(params T[] k) { return k.All(key => conK(key)); }
public void Show() { foreach (var v in dic) { Console.WriteLine(v.Key + " : " + v.Value); } }
//:sort->array
}
class TreeDis {
public List<Tuple<long, long>>[] g; public long[] a2other; private int type;
public TreeDis(int type = 0) { this.type = type; }//0->bfs,other->dfs
public void Init(long n) { g = new List<Tuple<long, long>>[n + 1]; M.REP(g.Length, i => g[i] = new List<Tuple<long, long>>()); }
public void Run(long[] a, long[] b) { M.REP(a.Length, i => { g[a[i]].Add(Tuple.Create(b[i], 1L)); g[b[i]].Add(Tuple.Create(a[i], 1L)); }); }
public void Run(long[] a, long[] b, long[] w) { M.REP(a.Length, i => { g[a[i]].Add(Tuple.Create(b[i], w[i])); g[b[i]].Add(Tuple.Create(a[i], w[i])); }); }
public long[] a2iArr(long a) { a2other = new long[g.Count()]; if (type == 0) BFS(a); else DFS(a); return a2other; }
private void BFS(long a) {
var q = new Queue<Tuple<long, long>>(); q.Enqueue(Tuple.Create(a, -1L));
while (q.Count > 0) {
var c = q.Dequeue();
foreach (var v in g[c.Item1]) {
if (v.Item1 == c.Item2) continue;
a2other[v.Item1] = a2other[c.Item1] + v.Item2; q.Enqueue(Tuple.Create(v.Item1, c.Item1));
}
}
}
private void DFS(long a) {
var s = new Stack<Tuple<long, long>>(); s.Push(Tuple.Create(a, -1L));
while (s.Count > 0) {
var c = s.Pop();
foreach (var v in g[c.Item1]) {
if (v.Item1 == c.Item2) continue;
a2other[v.Item1] = a2other[c.Item1] + v.Item2;
s.Push(Tuple.Create(v.Item1, c.Item1));
}
}
}
}
class Dijkstra {
private int Index = -1; private long INF = (int)1e9; private long[,] m;
public Dijkstra() { }
public void init(int n) {
Index = n + 1; m = new long[Index, Index];
M.REP(Index, i => M.REP(Index, j => m[i, j] = INF)); M.REP(Index, i => m[i, i] = 0);
}
public void AddPath(long f, long t, long w) { m[f, t] = Math.Min(m[f, t], w); m[t, f] = m[f, t]; }
public long GetMinCost(long f, long t) {
long[] w = new long[Index];
M.REP(Index, i => w[i] = INF); w[f] = 0;
var pq = new PQueue<Tuple<long, long>>(); pq.Enqueue(Tuple.Create(0L, f));//cost<-from
while (pq.Count > 0) {
var c = pq.Dequeue(); if (c.Item2 < c.Item1) continue;
M.REP(Index, i => {
long w2i = m[c.Item2, i] == INF ? INF : c.Item1 + m[c.Item2, i];
if (w2i < w[i]) { w[i] = w2i; pq.Enqueue(Tuple.Create(w2i, (long)i)); }
});
}
return w[t];
}
}
class WarshallFloyd {
int INF;
public WarshallFloyd() { INF = (int)(1e8); }
public WarshallFloyd(int INF) { this.INF = INF; }
public int[,] Run(int[,] m) {
int edgeLength = m.GetLength(0);
for (int i = 0; i < edgeLength; i++)
for (int j = 0; j < edgeLength; j++)
for (int k = 0; k < edgeLength; k++)
m[j, k] = Math.Min(m[j, k], m[j, i] + m[i, k]);
return m;
}
public int[,] Init(int n) {
int[,] m = new int[n, n];
for (int i = 0; i < n; i++)
for (int j = 0; j < n; j++)
m[i, j] = INF;
for (int i = 0; i < n; i++)
m[i, i] = 0;
return m;
}
}
class UnionFind {
public long[] parent; public long[] depth;
public void Init(long n) { parent = new long[n]; depth = new long[n]; M.REP(n, i => parent[i] = i); }
public long Find(long x) { return (parent[x] == x) ? x : parent[x] = Find(parent[x]); }
public void Unite(long x, long y) {
x = Find(x); y = Find(y); if (x == y) return;
if (depth[x] < depth[y]) parent[x] = y; else { parent[y] = x; if (depth[x] == depth[y]) depth[x]++; }
}
public bool Same(long a, long b) { return Find(a) == Find(b); }
}
class Time { public bool isLeapYear(int y) { return (y % 400 == 0 || (y % 4 == 0 && y % 100 != 0)); } }
#endregion
#region Ex
static class StringEX {//文字
public static string Reversed(this string s) { return string.Join("", s.Reverse()); }
public static string Repeat(this string s, int n) { return string.Concat(Enumerable.Repeat(s, n).ToArray()); }
public static int toInt(this string s) { int n; return (int.TryParse(s.TrimStart('0'), out n)) ? n : 0; }
public static int toInt(this char c) { return toInt(c.ToString()); }
public static int toInt(this char[] c) { return toInt(new string(c)); }
public static string toString(this char[] c) { return new string(c); }
}
static class NumericEx {//数値
public static string pad0<T>(this T v, int n) { return v.ToString().PadLeft(n, '0'); }
}
static class ArrayEX {
public static T[] Sort<T>(this T[] a) { Array.Sort(a); return a; }
public static void Set<T>(this T[] a, T v) { M.REP(a.Length, i => a[i] = v); }
public static void Set<T>(this T[,] a, T v) { M.REP(a.GetLength(0), i => M.REP(a.GetLength(1), j => a[i, j] = v)); }
}
static class BitEx {
public static bool Any(this BitArray b) { foreach (bool f in b) if (f) return true; return false; }
public static bool All(this BitArray b) { foreach (bool f in b) if (!f) return false; return true; }
public static bool None(this BitArray b) { return !Any(b); }
public static void Flip(this BitArray b, int index) { b.Set(index, !b.Get(index)); }
}
static class M {
public static void REP(int n, Action<int> a) { for (int i = 0; i < n; i++) a(i); }
public static void REP(long n, Action<long> a) { for (long i = 0; i < n; i++) a(i); }
}
#endregion
}